home *** CD-ROM | disk | FTP | other *** search
- /*
-
- Example.c (C) 1997 by Thomas Schürger
-
- This is a small example how to use the AlgoMusicMsgPort structure
- in order to obtain playing information from AlgoMusic.
-
- Have a look at "AlgoMusic.h". You should get the idea.
-
- The way the port data is accessed here is not the way one should
- do it, "AlgoMusic.h" will give you information about that.
-
- */
-
- #include <proto/exec.h>
- #include <pragmas/exec_pragmas.h>
- #include <stdio.h>
-
- #include "algomusic.h"
-
- main()
- {
- struct AlgoMusicMsgPort *amport;
-
- if(amport=(struct AlgoMusicMsgPort *)FindPort(ALGOMUSICPORTNAME))
- {
- printf(" Songname: %s\n",amport->SongName);
- printf(" Randominit: $%08lx\n",amport->RandomInit);
- printf(" Song Nr.: %lu\n",amport->SongNr);
- printf(" BPM: %lu\n",amport->BPM);
- printf(" Finetune: %ld\n",amport->FineTune);
- printf(" Total Patterns: %lu\n",amport->TotalSteps/64);
- printf("Current Pattern: %lu\n",amport->CurrentStep/64+1);
- printf(" Progress: %lu %%\n",amport->Progress);
-
- printf(" State: ");
- switch(amport->State)
- {
- case STATE_UNKNOWN: printf("STATE_UNKNOWN\n");break;
- case STATE_RENDERING: printf("STATE_RENDERING\n");break;
- case STATE_PLAYING: printf("STATE_PLAYING\n");break;
- case STATE_STOPPED: printf("STATE_STOPPED\n");break;
- }
- }
- else
- printf("AlgoMusic is not running!\n");
- }
-